Showing posts with label magic. Show all posts
Showing posts with label magic. Show all posts

Thursday, July 20, 2017

What is magic? What was the most optimistic SF series? And other Questions!

Passing along news for anyone who is heading to Helsinki, for the World Science Fiction Convention. The week before, on 7th of August 2017, the Russian SF community (partly at my urging) is helping to host an International Futurological Conference “Book of the Future” in St Petersburg. "Speakers will discuss the future of literature and the transformation of the book concept because of technological changes in the creation and circulation of literature works and in access to the books, as well as structural changes in information consumption in society. Participation is free, but the organizers kindly request you to register right now." Write to magister.msk@gmail.com

== What is Magic? ==

Over on Quora, someone asked: “What is the most interesting magic system from fantasy, sci-fi or anime?

You are all welcome to chime in! I have spoken about defining both "magic" and "fantasy" frequently. For example here. (I conclude that a sci fi novelist is the greatest magician, ever!)


But this Quora question was about magical systems and methods. So, let’s roll up our sleeves and dive in. Most magical systems rely upon a short list of basic fulcra:

1- Similarity — make something similar to the object you seek to control. A recognizable or realistic voodoo doll of a person. Or a  model of the valley where you want rain to fall.

2- Contagion - add something that was part of the object you wish to control, e.g. add a person’s real hair trimmings to the voodoo doll.

3- True Names. Related to similarity. You gain power if you know the object’s full (or hidden) names.

4- Appeal to powers. Invoke mighty spirits - or God - by offering what they want. Something valuable, ranging from a human sacrifice all the way to promising to be a good boy or girl. (Or try appealing to Tim Powers.)

5- Art. A florid- dynamic-dramatic verbal incantation helps… it is the technique used by cable news and politicians to dazzle millions into magical thinking and hostility to fact-based and scientific systems. Other art enhancements could be visual or musical. Heck, my incantation called Existence uses one million little black squiggles (letters) in a long-winding chain to cast an incantation that takes you on spectacular adventures in space and time!

Note that all of these seemed to be reasonable things for our ancestors to try, even though magic almost never worked in the physical, objective world. Why did they keep doing itthen, in every culture? First, because these are all methods that work… on our fellow human beings! Persuasion uses all of them and other humans are the most important part of the environment. It was just an extrapolation for people to believe they could also persuade the capricious and deadly forces of nature.

Second, pattern seeking. We invest our hopes into an incantation… and shrug off when it fails, but shout with confirmation, if the thing we wanted happens.

All told, magic has been a horrid sickness that hobbled humans for ages, preventing us from honestly separating what works from what doesn’t. But we are all descended from priests and shamans who got extra food and mates because they pulled off this mumbo-jumbo really well. Their genes flow through our brains, today. No wonder there’s a War on Science!

But if you truly want a different system of magic -- one that departs from all of the above -- try my fun novel The Practice Effect ;-)

== More from Quora ==

Another Quora science fiction question: What is the best sci-fi film/television franchise? Please do answer something other than Star Wars — mainly because it is more fantasy than sci-fi, regardless of the midi-chlorians.”

Okay, I'll bite:

Stargate was by far the best and most thorough exploration of a science fictional premise. It was tightly consistent and episodes all correlated with each other in a series of very well-managed plot and character arcs, while always striving to at least nod in the direction of scientific plausibility. It was also successful at engendering massive numbers of hours of diverse stories at a fairly low budget.

A final point about Stargate… it is one of the only SF franchises to revolve around a motif that is essentially optimistic. Yes, Earthlings emerge into a cosmos rife with danger -- but logic and goodwill and courage generally combine well in a can-do spirit that encourages hope and belief in ourselves. 


Of course, the equally good Star Trek had all of those traits, with a bit lower score (though still pretty high) on consistency, with even more hours and even more optimism.

Ranking in the same general area - with similar qualities - would be Babylon Five.

See where I explain why optimism is so hard to do in sci fi, and hence so rare: The Idiot Plot.

An excellent SF TV franchise at the opposite end of the optimism scale would be the remake of Battlestar Galactica. The premise and universe remained kinda dumb. But it had the best damn writing team imaginable. You had to watch.

The new The Expanse has similar qualities. Of course Firefly was wonderful, filled with zest and joy of life.

See where I dive into a lot of similar topics, in articles and postings about sci fi media and dystopias: Speculations on Science Fiction


Oh, and there are other ways to ask me questions, than Quora. (And this blog's comment section.) I give one minute answers - by voice, on your phone - to your questions via the Askers App


== Visions of the future ==

Some of you may have noticed the cool – if somewhat cryptic – advert campaign from Arconic Corp., giving us 60 seconds of lavish-filmic updating of the most famous future-utopian family. The year 2062 reimagined by filmmaker Justin Lin.

If you haven’t seen it, drop everything for some badly needed cheering up about tomorrow… and a glimpse of how advertising oughta be. And more about Arconic.

For a more in-depth exploration, listen to the podcast Novum: the intersection of science fiction and advertising. Best show about Science Fiction out there. Do leave a comment!

How to See Star Wars for What It Really Is: This article from Big Think reprises and discusses my impudent assertion that Star Wars has become relentless propaganda against civilization, in favor of feudalism and demigod-worship. Even the "rebels" buy in to the assumption. In this reflex, Star Wars isn't alone. Almost all fantasy stories before 1800 preached demigod worship, as did the Nazis, the Confederates and (scratching the surface) recent trends in U.S. politics. Certainly almost every single story by the gifted dazzler Orson Scott Card in the last 25 years preaches handing all power over to some mutant chosen-one, as do 90% of Fantasy tales and (alas) a large fraction of so-called "science fiction" stories. 

The contrasting mythos of Star Trek has been a rebel against this ancient and deeply sick meme. But lately, Star Wars is winning. See how the Chinese agree with my interpretation. 

Another Star Wars vs Star Trek contrast – by Manu Saadia (author of Trekonomics, The Economics of Star Trek) in the New Yorker - describes what might be the premise for Peter Thiel’s  anomie versus Trek and his preference for the rule by tyrants and demigods, in George Lucas’s cosmos. (Critiqued in my book Star Wars on Trial.) While Thiel’s devotion to the Randian-Ubermenschian wing of libertarianism is well-established, I think this author may be over-reaching, in this case. Moreover, the notion that a generous and free post-scarcity society will lack competition is a flaw in Saadia’s entire construct. Indeed, no realm of human activity has ever been more competitive than the two that flourish in a Trekkian world – the arts and the sciences. 

Still, one thing is amply demonstrated by this article… the fact that the New Yorker, along with the Atlantic, Harpers and the rest of the New York liter-artsy community, have completely dropped their former, reflexive hatred for science fiction! Back in TwenCen, these zines used to issue hit pieces against SF in regular rhythm. Now, all of that is gone, and no one seems more eager to discuss SFnal concepts, using SF'nal tropes to make comparisons.

If this transition to future orientation would only rise within the halls of literary academe – the English and Literature departments that still fester with resentment toward the most fecund and creative (and most-American) genre – then perhaps the side of our society that dreams of progress will be united at last, and ready to take on the real enemies of progress. 

Sharing my dismay over Lucasian silliness, though for different reasons…. Here’s a fascinating and fun reminiscence by legendary author Michael Moorcock, of his friend Arthur C. Clarke, with insights into the making of 2001: A Space Odyssey. 

And here, we've established UCSD's new Arthur C. Clarke Center for Human Imagination, where the sciences and arts come together to explore humanity's most unique gift. 

OK SciFi take yer bows. You predicted this! Giant, Man-amplifying waldo robots are here!

Reality TV with a better than average premise. Contestants try to drop out and hide  as if being hunted… and they are!  By retired or profession cops and such, on HUNTED. Of course science fiction has been there.  

Final note... spread the word to your nerdiest Science Fiction scholars!  Those with shelves that groan under rows of old Astounding and Amazing magazines. Those of you who remember plot gimicks and twists you read as a teen.  Society needs your deep memory of past SF thought experiments!  Stay tuned for something called TASAT ("There's a Story About That.") Your nerdy memories may wind up helping to save the world!

Hey... it culd happen!

Sunday, May 08, 2011

Could Our Universe Be a Fake?

Does the emperor exist, when he dreams that he is a butterfly? Does the butterfly dream of being an emperor?

Since long before Chuang Tzu posed this ancient Chinese conundrum, some version of it has bedeviled bright youths in every generation—especially college sophomores. It seems the same specialized organs in our brains that allow us to make pragmatic plans and perform thought experiments, or gedankenexperiments, also unleash a human imagination so eager and creative that we can—briefly or permanently—lose track of what is real.

For example, although it might be called a form of lying, most societies have highly valued storytelling. In my role as a novelist, I join this tradition by stringing together lengthy chains of coded squiggles—in the Roman alphabet—that highly skilled readers later deconvolute and transform into stirring mental images, rollicking action, empathy with imagined characters, and even (possibly) an insight or two. Motion pictures shortcut and amplify this process with a firehose stream of visual images, cues and crutches that cater to the same human genius—a knack for picturing things, people and events that never (objectively) existed.

If “magic” is the creation of subjective realities in the minds of other peoples, then we moderns have learned how to perform magical incantations on a vast, industrial scale.

And now comes an era when we live immersed in computer-generated “virtual” realities, rendered through lavish games where ersatz selves get to do countless things that our mundane, fleshy selves cannot. Is it any wonder that some people have been talking about a near future when this process may reach its ultimate conclusion? When the denizens of Reality will not be able to verify, by any clear-cut means, that they aren’t living in—or even existing because of—a simulation?

Picture some future time when thinking beings may occupy simulated software realms within some vast cybernetic space—either in “holodeck” style physical manifestations or in purely cybernetic downloads. Realms that emulate the palpable “pinch-me test” of reality, with fine attention to every detail. We don’t yet know how far simulation can be extended, or whether there are inherent limits. Some very smart people believe there aren’t any, in which case there’s no guarantee that you, reading this paragraph right now, aren’t already living in such a simulation.

In such a software-emulated world, Rene Descartes’ brain-body dualism might easily be true! And if it ain’t true now, it could plausibly become true, tomorrow. And if it could come true tomorrow, again how do you know that you aren’t right now living as a character of a simulation of the early 21st century that is being implemented in some machine or demigod imagination, hundreds or thousands of years farther ahead along the river of time? In much the same way that you might implement a version of Captain Ahab, by thinking for a while about Moby Dick?

StonesSignificanceNuevoTo illustrate, let me offer a scene from one of my own short stories, Stones of Significance, a somewhat intense and difficult tale, because it is set in a future far in advance of ours. A tomorrow wherein the main character—a designer of simulated worlds—has been asked about his relationship with the artificial beings that live in them:

In every grand simulation there is a gradient of detail. Despite having access to vast computing power, it is mathematically impossible to re-create the entire world, in all its texture, within the confines of any calculating engine. That will not happen until we all reach the Omega Point.

Fortunately, there are shortcuts. Even today, most true humans go through life as if they were background characters in some film, with predictable ambitions and reaction sets. The vast majority of my characters can therefore be simplified, while a few are modelled in great detail.


Most complex of all is the point-of-view character—or “pov”—the individual simulacrum through whose eyes and thoughts the feigned world will be subjectively observed. This persona must be rich in fine-grained memory and high fidelity sensation. It must perceive and feel itself to be a real player in the labyrinthine tides of causality, as if part of a very real world. Even as simple an act as reading or writing a sentence must be surrounded by perceptory nap and weave … an itch, a stray memory from childhood, the distant sound of a barking dog, or something leftover from lunch that is found caught between the teeth. One must include all the little things, even a touch of normal human paranoia—such as the feeling we all sometimes get (even in this post-singularity age) that “someone is watching.”



I’m proud of my povs, especially the historical recreations that have proved so popular—Joan on her pyre, Akiba in his last torment, Galileo contemplating the pendulum. I won awards for Ghenghiz and Napoleon, leading armies, and for Haldeman savagely indicting the habit of war. Millions in Heaven have paid well to lurk as silent observers, experiencing the passion of little Ananda Gupta as she crawled, half-blind and with agonized lungs, out of the maelstrom of poisoned Bhopal.

Is it any wonder why I oppose reification? Their very richness makes my povs prime candidates for “liberation.”


Once they are free, what could I possibly say to them?


This notion of simulated realities is getting a lot of attention lately, both in philosophical scientific literature and in serious science fiction. There are endless ramifications, more than we could go into here. But to me, one implied conundrum stands head and shoulders above the rest.

Here is the prime theological question. The one whose answer affects all others. And yet, one that is almost never asked:


Is there moral or logical justification for a creator to wield capricious power of life and death over his creations … and is there any fundamental moral reason why those creations should have to obey?

Humanity long ago replied with a resounding “no!”… at least when talking about parents and their offspring. (There have been a few exceptions, such as the principle of pater familias in Roman law, which permitted a father to kill even adult offspring, if they offended him.) In most cultures, the created—our kids—eventually get full authority and a right to make their own way. In some societies, they are even welcome to argue with their creators along the way.

And yet, without noticing any irony, we have implicitly answered the same question “yes” when it came to God! The Creator, it seemed, was owed unquestioning servitude, just because this creator made us.

It is the ghost at the banquet, the underlying assumption of all religions, taken for granted for far too long. Is it puzzling that—after more than four millennia of theological wrangling, and the investment of millions of hours of thought to religious matters—this question only comes up now? Now that we are picking up creation’s tools, like bright apprentices? Tools of physics and biology, and also tools that let us simulate the creation of whole worlds.

It provokes some odd thoughts. For example, heaven and hell may not be such bizarre notions, after all! Consider our demigodlike descendants, with power at their fingertips to compute and emulate any reality. They will be able to “call up“ simulated versions of people from times past, especially 20th century folk, what with all the data available about us, including skin cells in all our old letters and scrap books. What will they do with that power?

Perhaps, those who helped build the utopia of tomorrow will be remembered, immortalized, in software simulations by our descendants. Those who hindered progress, who obstructed or simply did nothing, will at best not be invited back. At worst, they might be assigned unpleasant roles in software scenarios. Might the old notion of “purgatory” have some resurrected relevance, after all? I leave possible extrapolations of this idea to the reader.

As I said, this topic has a million permutations. Here’s another:

Can we see any evidence that we live in a simulation already?

I see a few clues. For example, quantum mechanics. Specifically, the division of reality into “quanta” that are fundamentally indivisible, like the submicroscopic Planck length, below which no questions may be asked. Isn’t this exactly the sort of truncation that a computer model would use, in order to prevent being taxed with infinite demands on processing power—which would happen if the model could look into ever-smaller domains like the fractal Mandelbrot set? Likewise, at the high end, both the speed-of-light speed limit and the intrinsically contained dimensions of a big-bang universe may be artifacts introduced in order not to have to deal with the software loads of modeling a cosmos that is infinitely observable.

Still, some of the “clues” are far more visceral and impulsive. Take the coincidence of names that keeps cropping up, almost as if the “author” of our cosmic simulation were having a little joke. Like the almost unlimited amount of fun you can have with Barack Obama’s name. Or the fact that World War II featured a battle in which Adolf the Wolf attacked the Church on the Hill*, who begged help from the Field of Roses, which asked its Marshall to send an Iron-hewer to fight in the Old World and a Man of Arthur to fight across the greatest lake (the Pacific) … does the Designer really think we don’t notice stuff like this?

Or maybe this designer just doesn’t care.

(Reprinted from a posting on Closer to Truth)

*That unlikely World War II scenario came from a science fiction story, "Letter from a Higher Critic" by Stewart Robb, in the November 1966 issue of Analog.